ISTC 201 - Spring 2003 : Using Information Effectively in Education - HOME
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ISTC 301 - Winter 2006 : Utilization of Instructional Media - HOME
teacher technology standards | visual learning techniques | planning and designing learning environments | digital imaging |legal and ethical issues | web resources and critical evaluation | software evaluation tool | electronic communication tools | productivity tools | multimedia lesson | emerging technologies | assistive technology

 

Evaluating Software

There are many types of instructional software available on the market today.  Each type serves a different purpose and can be very useful in a classroom setting.  Children find instructional software to be fun and enjoyable.  These different types of software are often game-like, which attract children's attention.  Here are a few examples of different types of instructional software and their use...

Drill and Practice: Allows students to answer questions and work through problems.  The program then checks the child's answers for correctness.


Example: Before You Know It   www.transparent.com

This type of software would be very helpful for any student to have.  A student that has already mastered a topic can continue to practice or move ahead onto more difficult concepts.  A student who is struggling can work on their skills with this software.

Tutorial:  Provides students with activities and information.  Also known to be like a human tutor.

Example: Color, Contrast, and Dimension in News Design www.poynterextra.org

A tutorial program can help students succeed by providing them with tons of new information.  They can learn this new information through fun activities.  With its human-like design, children will most likely feel comfortable with this type of product.

Simulation: This program simulates systems, concepts, places, etc.

Example: The Digital Frog Dissection www.digitalfrog.com

Simulation type software is a wonderful product for any student.  This type of software is able to take students where they would normally not be able to go.  When learning about the inside of a human body, what better way to do so then taking an interactive field trip into a simulated body.

Instructional Game: Uses basic drill questions, but adds game rules.

Example: Arthur's Math Games www.riverdeep.com

Children love to play games.  Adding game concepts to the skills that they must learn gives them motivation to continue with their learning.

Problem Solving: Takes student through problems step-by-step.  Teacher directed.

Example: Thinking Things www.riverdeep.com

This type of program uses step-by-step methods.  Student who are struggling will benefit by relearning what they are confused about in a step-by-step manner.

Roblyer, M.D. (2006). Integrating Education Technology into Teaching. New Jersey: Pearson Education, Inc.

 

Criteria Checklist for Evaluating Instructional Software

IInstructional Design and Pedagogical Soundness
   
- Teaching Strategy is matched to students needs/levels and is based
on accepted methods
      - Presentation on screen does not contain anything that is misleading or confusing to the student
      -Appropriate levels of readability and difficulty for the students
      - Comments to the student are not abusive or insulting
      - Graphics fulfill a purpose (motivation, information) and are not distracting to learners
 A.  Criteria specific to drill-and-practice functions:
 
    - High degree of control over presentation rate (except for a timed review)
      - Appropriate feedback for correct answers (except during a timed review; not too elaborate or time consuming)
      - Feedback is more reinforcing for correct responses than incorrect responses
 B.  Criteria specific to tutorial functions:
   
- High degree of interactivity (students should not just read information)
      - High degree of user control (forward and backward movement, branching on request)
      - Comprehensive teaching sequence so instruction is self-contained and stands alone
      - Adequate answer-judging capabilities for student-constructed answers to questions
C.  Criteria specific to simulation functions:
  
- An accurate depiction of what is being modeled
      - Good documentation on how the program operates and works
D.  Criteria specific to Instructional game functions:
 
 
- Low amount of violence or combat-type activities
     - Amount of physical dexterity required is appropriate for student level
II.  Content
  
- No Grammar, spelling, or punctuation errors 
     - Accurate up-to-date content
     - No racial or gender stereotypes (not geared to one sex)
     - Exhibits a sensitive treatment of moral and social issues (war, capital punishment)
     - Content matches required curriculum objectives and standards
III.  User Flexibility
  
- User has some control over the program (can go from screen to screen; exit the program when desired; read text at desired rate)
      - Can turn off sound
      - Interface is easy to use (entire program has similar format and movement)
IV. Technical Soundness
  
- Program loads consistently without error
     - Program does not freeze, no matter what the student enters
     - Program does what the screen says it should
     - Program works on the desired platform
     - Online links work as indicated (if included)
     - Animations, video, and sound work as indicated (if included)
Decision:
  
- Recommended or not recommended for purchase and use

Checklist adapted from, Integrating Educational Technology into Teaching  3nd Edition. (2003) M.D. Roblyer.
Merrill, Prentice Hall.

©Kimberley Gress, 2003.
Last Updated by Kimberley Gress on.... Thursday, May 8, 2003