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Educational Website Evaluation

The following is an evaluation of the PBS kids website: http://pbskids.org/cyberchase/games.html.  On the site, many games are offered which test logic and critical thinking.  Overall, the website is challenging and engaging.  

Title: PBS Kids Games
Publisher PBS Ready to Learn
Content Area: Logic and Critical Thinking Skills
Hardware Required: ©Windows 95 (or more recent), ©Flash, and ©QuickTime

I. Instructional Design and Pedagogical Soundness
* Presentation on screen contains nothing that misleads or confuses students
*Readability and difficulty are at an appropriate level for students who will use it
*Comments to students are not abusive or insulting

II.  Content
*No Grammar, spelling, or punctuation errors on the screen
*All content accurate and up to date
*No racial or gender stereotypes; not geared toward only one sex or to certain races
*Exhibits a sensitive treatment of moral and/or social issues

III. User Flexibility
*This is the biggest weakness on the site.  While playing most of the games there is not way to start over.  For a player to restart the game they must use the back button and then reenter the game, sometimes having to go through all the directions another time.

IV. Technical Soundness
*Program loads consistently, without error
*Program does what screen says it should do
*Program works on desired platform
*Online links work as indicated
Note: Flash Plugin is necessary to play most games

Decision:
Overall this is a great website for students to use to challenge their logical thinking and problem solving skills.  While playing these games it is easy to forget that you are in fact working on your critical thinking.  The games offered range in appropriateness for elementary aged students.  

http://pbskids.org/cyberchase/games.html
© 2002 Educational Broadcasting Corporation
"Cyberchase" is a trademark of Educational Broadcasting Corporation.

Evaluation checklist adapted from:
Roblyer, M.D. & Edwards, J., (2000). Integrating Educational Technology into Teaching (Third Edition). Upper Saddle River, NJ: Prentice Hall. 

Outcomes

Indicators

Information Access, Evaluation, Processing, and Application

Access, valuate, process and apply information efficiently and effectively. Apply information accurately in order to solve a problem or answer a question.

Communication

Use technology to communicate information in a variety of forms. Use multiple digital sources to communicate information online.

Legal, Social, and Ethical Issues

Demonstrate an understanding of the legal, social and ethical issues related to technology use. Establish classroom policies and procedures that ensure the compliance with copyright Fair Use guidelines, security, privacy and student online protection

Assessment for Administration and Instruction

Use technology to analyze problems and develop data-driven solutions for instructional and school improvement.   Use appropriate technology to share results and solutions with others, such as parents and the larger community.

Integrating Technology into the Curriculum and Instruction

Design, implement and assess learning experiences that incorporate use of technology in a curriculum-related instructional activity to support understanding, inquiry, problem solving, communication, and/or collaboration. Manage a technology-enhanced environment to maximize student learning.

Professional Growth

.Develop Professional practices that support continual learning and professional growth in technology. Identify local, state and national standards and use them to improve teaching and learning.  

 

 

© Kendall-Ann Combs 2002
Last Updated By Kendall-Ann Combs on  Monday, December 9, 2002