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Overview of Directed and Constructivist Models of Learning Theories

 

Name of Theorist(s) Name of Theory Three Major Terms Used in the Theory
Directed Model B.F. Skinner Behaviorism -Learning
 contingencies

-Reinforcement

-Observable
  behaviors
Robert Gagne Behaviorism and Information Processing -Events of instruction

-Types of learning

-Learning hierarchies

-Events of Instruction
Constructivist Model John Dewey Social Constructivism -Pedocentric

-Worse than useless

-Hands-on experiences

-Progressive
  Education
  Movement
Lev Vygotsky Cognitive Development -Scaffolding

-Zone of Proximal
  Development

-Pedagogical Psychology
Jean Piaget Cognitive Development -Stages of Cognitive
  Development

-Assimilation

-Accommodation
Jerome Bruner Cognitive Development Developmental Stages 
 -Enactive stage
 -Iconic stage
 -Symbolic stage

-Benchmarks of
  Cognitive
  Development
Seymour Papert Educational Technology -Discovery Learning

-Incubators for
 Knowledge
  created by Logo

-Mindstorms

Howard Gardner Multiple Intelligences -Inadequate IQ tests

-8 Types of Intelligence

-Group work

 

Contrasting Directed and Constructivist Theories

                       

Directed Models Constructivist Models
-Traditional
  Learning
  Environment

-Structured
  Learning

-Teachers Direct
  Student Learning

-Knowledge is
  Transferred by
  Teacher

Language used -Interactive Learning Environment

-Meaningful Activities and Lessons

-Teachers Assist Student Learning

-Students Generate Knowledge

-System
  Approaches Leads
  to Self-Instruction

-Teachers Have
  Time to Help
  Students with
  Personal Needs

-Self-Instruction
  Helps Students
  Who Need
  Structured
  Environment

-Efficient Learning
  Paths

Teaching/Learning problems addressed -Anchoring Instruction Helps
  Students Relate Lessons to 
  Personal Experiences

-Teaches Cooperative Learning
  and Problem Solving

-Incorporates Higher and Lower
  Level Skills at Once

-Motivation Through Interaction

-Lectures

-Worksheets

-Tests

-Clearly Specified
  Objectives

Methods -Group Work to Solve Problems

-Open-ended Questions

-Student Portfolios

-Specific Level of
  Mastery
  Achieved

-Same Criteria for
  All Students

Goals -Student Work Ability Grows

-Problem Solving Skills Developed

-Goals Differ for Various Students

Which type of model do you envision yourself using when integrating technology into the classroom curriculum? Why?
    
Both constructivist and directed learning methods have their advantages and disadvantages, and thus I feel that I would use a combination of both in my classroom.  Math, unlike most subjects, is very objective when it comes to assessment.  A question is either right or wrong, there is no in between.  Therefore, a directed approach is more feasible when it comes to grading and testing.  However, it is important in math that the students have an intrinsic desire to learn more.  Through a constructivist approach math students generate knowledge internally, which prompts intrinsic motivation within the classroom.  Finally, constructivist activities will promote group learning, which will help get students who feel overwhelmed more involved, and will allow students to find meaningful applications to the skills they are developing.

What learning experiences will engage students in exploring topics and equip the students with what skills/knowledge are required for the final performance?
     Students will benefit from the use of group work.  It allows them to move at a comfortable pace and makes them feel in control of their own learning.  Furthermore, it will promote problem solving skills amongst students.  PowerPoint presentations of skills they need to know will help keep their interest during lectures.  Additionally, technologies such as PowerPoint, FrontPage, and even Excel will create an option for a project in math, where students can teach a lesson to the class.  It is often said that the best way to learn is to teach, and such a project will give groups of students a strong understanding of the skills they are presenting.  

 

Technology standards met by creating the chart above.

Outcomes Indicators

Information Access, Evaluation, Processing, and Application

Access, evaluate, and process information efficiently and effectively.

 

1.      Identify, locate, retrieve, and
        differentiate among a variety of
        electronic sources of information
        using technology.

Communication

A.     Use technology effectively and appropriately to interact electronically.

                

1.      Use telecommunications to
        collaborate with peers, parents,
        colleagues, administrators or 
        experts in the field.

 

                B.    Use technology to 
                       communicate information 
                       in a variety of formats.

1.    Select appropriate technologies for a particular communication goal

2.   Use productivity tools to publish information.  

 

Professional Growth

Develop professional practices that support continual learning and professional growth in technology

 

1.      Identify local, state and national
        standards and use them to improve
        teaching and learning.
 

 

Information taken from Roblyer, M.D. & Edwards, J., (2000). Integrating Educational Technology into Teaching (Third Edition). Upper Saddle River, NJ: Prentice Hall. 

 

 
©Greg Stiffler, 2005
Last updated by Greg Stiffler on Tuesday January 24, 2006